POV-Ray : Newsgroups : povray.general : to litle precision ? : Re: to litle precision ? Server Time
6 Aug 2024 02:18:56 EDT (-0400)
  Re: to litle precision ?  
From: Christoph Hormann
Date: 8 Aug 2002 09:12:10
Message: <3D526E2A.BA5FF000@gmx.de>
Warp wrote:
> 
> > Very funny.  If you had a quick look into the source you would have seen
> > POV-Ray uses double for all geometry data.
> 
>   Look closer to how mesh vertices are stored...
> 

This does not matter at all, i seriously doubt changing the mesh data to
double would have any practical advantage.

BTW as far as i can see Rafal's observation has nothing to do with
floating point limitations or tolerance values at all, it's simply a 8 bit
heightfield he used.

Christoph

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