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Rafal 'Raf256' Maj wrote:
>
> [...]
>
> I was thinking abut changing float to double in sources.
> In fact, this is tryvial to modify sources that way, best - change all
> "float" into "tMath" and then add some precision.h to each file :
>
Very funny. If you had a quick look into the source you would have seen
POV-Ray uses double for all geometry data. Instead of jumping to quick
conclusions it sometimes helps to look into the matter more deeply.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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