POV-Ray : Newsgroups : povray.general : Isosurface troble : Re: Isosurface troble Server Time
6 Aug 2024 00:10:14 EDT (-0400)
  Re: Isosurface troble  
From: Christoph Hormann
Date: 7 Aug 2002 15:21:27
Message: <3D517335.6A434EDC@gmx.de>
Warp wrote:
> 
> [...]
> 
>   Subdividing a mesh is not difficult at all, and it does not take
> "incredible amounts of memory", just the extra memory needed for the
> extra vertex points and triangles.
> 

Subdividing a mesh and displacing in normal direction is not camparable to
distorting an isosurface function and it can take enormeous amounts of
memory to generate a mesh of such a resolution.

Christoph

-- 
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