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Warp wrote:
>
> [...]
>
> Subdividing a mesh is not difficult at all, and it does not take
> "incredible amounts of memory", just the extra memory needed for the
> extra vertex points and triangles.
>
Subdividing a mesh and displacing in normal direction is not camparable to
distorting an isosurface function and it can take enormeous amounts of
memory to generate a mesh of such a resolution.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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