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Rick [Kitty5] wrote:
> ABX wrote:
>
>>>Stupid question...
>>>
>>http://www.povray.org/search/?s=multiple+processors
>>
>
> not a stupid question, a very valid and *required* feature
>
Which has been answered from a long time already.
For the technically minded, you "just" have to rewrite the
rendering engine so that no global/static variable is used with
write/modify access. The bad news is that it is only the first
step, and that there is a lot of such variable/arrays,
specially as optimisation of some patterns and computation
of shadow & reflection.
The following steps introduce non-portability unless
you restrict portability to something like Posix thread
compliant systems (or whatever you choose for multiple processors).
Anyway, it is bad...
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