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Jide wrote:
>
> It is John, yes.
Yes. As the IRTC allows, I'm updating the macros, and working on a
modeler, too. I managed to figure out a way to include four-sided
faces in the original mesh, along with three-sided faces, although
the four-siders will have to be coverted to triangles for the final
output. It eliminates some artifacts of the Loop method when
applied to certain shapes.
I also hope to have support for sharp and border edges, which is
lacking in the present version.
> Still I would love to see POV do subdivision surfaces internally.
The best approach is using a technique that packages each face of the
original mesh with the other control points needed to make the triangles
that go with that face; this allows faces to be rendered independently
of the rest, at great memory savings.
Regards,
John
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