POV-Ray : Newsgroups : povray.general : Feature Request: Subdivision Surfaces : Re: Feature Request: Subdivision Surfaces Server Time
5 Aug 2024 20:21:11 EDT (-0400)
  Re: Feature Request: Subdivision Surfaces  
From: John VanSickle
Date: 27 Jul 2002 16:37:05
Message: <3D43047C.5A8590B7@hotmail.com>
Jide wrote:
> 
> It is John, yes.

Yes.  As the IRTC allows, I'm updating the macros, and working on a
modeler, too.  I managed to figure out a way to include four-sided
faces in the original mesh, along with three-sided faces, although
the four-siders will have to be coverted to triangles for the final
output.  It eliminates some artifacts of the Loop method when
applied to certain shapes.

I also hope to have support for sharp and border edges, which is
lacking in the present version.

> Still I would love to see POV do subdivision surfaces internally.

The best approach is using a technique that packages each face of the
original mesh with the other control points needed to make the triangles
that go with that face; this allows faces to be rendered independently
of the rest, at great memory savings.

Regards,
John


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