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TinCanMan wrote:
> "October" <ext### [at] yahoocom> wrote in message
> news:3D3### [at] yahoocom...
>
>>Ok, so I want to make a transitional animation that fades from one scene
>>into another retaining a common object (like a sphere). Specifically I
>>want an apple held in a human hand to become the Earth as seen from
>>orbit. How to make the hand slowly fade away, ghost like?
>>
>>For that matter what is the best way to make any simple object (in a
>>simple scene) fade away? I've thought about using .png based image maps
>>and going with a variation in alpha transparency but there must be
>>(hopefully) an easier way?
>
>
> Change the transparency value of the object
>
> rgbt<1,1,1,0> ---> rgbt<1,1,1,1>
>
> make sure you don't have light fading on for the object.
>
> -tgq
>
>
Thanks for the reply!
Ok, I get the drift of rgbt now (it's been awhile) but am still a bit
lost on "don't have light fading on for the object". Would you please
elaborate?
Thanks again
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