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Thorsten Froehlich wrote:
>
> [...]
>
> The thing with the "ISO-surface" is a really obvious mistake. Maybe an
> email to the author would help. In the past they corrected mistakes quickly
> (like once when the newsticker moved the Motorola headquarter to Texas but
> it really is in Illinois).
>
> As for the actual content, I think this is because few people are in on a
> Saturday just after the release of a new issue. On the other hand some
> people there know how to use POV-Ray, otherwise there hadn't been these
> interesting articles about 3.0 and 3.1.
You are probably right although i have the impression that the authors of
those very good articles about 3.0 and 3.1 are no more working there, at
least all recent things about POV-Ray did not give the impression of that
much competence (although maybe it's just me knowing more about POV-Ray
now).
> Or maybe they just got those articles from independent authors like thy got
> all the interesting radiosity (issue 6/91) and procedural textures (issue
> 1/93). In general they still seem to publish independent articles. Maybe
> you would want try to write something about isosurfaces or other new 3.5
> features...?
At least i will mail the author about the mistakes in the text.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 12 Jul. 2002 _____./\/^>_*_<^\/\.______
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