Sorry Greg, I meant to type 'slope', not slope_map. Slope would allow
the emblem to only show up on the front of the model if you want. See
the docs for a more detailed description of the slope pattern. Here's
what it might look like in your scene if the model is facing -z:
pigment{
slope z
pigment_map{
[0 my_emblem]
[.25 rgb<.1 .2 .9>]
}
}
Greg M. Johnson wrote:
> I'm stuck with Mega 0.7 for now for personal reasons. And I don't
> understand a slope_map application for this problem.
--
Samuel Benge
sbe### [at] caltel com
Post a reply to this message
|