POV-Ray : Newsgroups : povray.general : Ior mapping? : Re: Ior mapping? Server Time
6 Aug 2024 02:24:55 EDT (-0400)
  Re: Ior mapping?  
From: Christoph Hormann
Date: 11 Jun 2002 08:08:51
Message: <3D05E853.50538914@gmx.de>
TinCanMan wrote:
> 
> I was thinking about this the other night and am not sure how possible or
> easy to do it would be.  Would it be possible to make a patched POV that
> could use 'ior mapping', i.e., ior values could use something like a density
> map for varying ior values within a material.  I was thinking this could
> come in handy in some different situations such as mirages or that
> appearance you get looking at hot pavement (I can't remember what to call
> it) or for modeling of non-homogeneous materials.
> I'm not much of a POV programmer myself so I don't think I would be up to
> the task, but perhaps someone else is interested in the idea, if it's even
> possible.

http://www.students.tut.fi/~warp/povQandT/languageQandT.html#variableior

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 02 Jun. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.