Warp wrote:
>
> I think that it would require that if the ray hits the object
> which has to be antialieased for the first time in the current line,
> we have to go back one pixel and render it again antialiased.
> And thinking about it, it would also require rendering the same pixel
> in the previous line again the first time we hit the object
> vertically.
This would be an issue with sampling method 2. Sampling method 1
doesn't worry as much about neighboring pixels.
Regards,
John
Post a reply to this message
|