Apache wrote:
>
> Technically a really hard thing to do.
> If POV-Ray is going to do this, it should be able to trace the edges
> of objects on the screen. Try doing this with isosurfaces ;-)
There is no need to trace the edges. It merely tests to see if the
bounding object covers the pixel currently being traced. POV-Ray
already uses bounding objects heavily. If so, the *pixel* is anti-
aliased at a higher level.
Regards,
John
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