Nice simulation! Good to see someone take a different approach to particle systems
too.
Do you have an estimate on how much faster/slower your method is compared to the usual
particle system methods?
When I saw Rune's water, I had a similar idea, but did not have the time to persue it.
The balls entering the water lack splashes. I wonder whether you could generate
'water'
particles if ball velocity entering the water exceeds a certain limit. These water
particles could then be treated like other particles, with the exception that they
would be destroyed if they re-entered the pool of water.
MJL
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