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*Snip*
> You can't see this as individual springs, you simply have the potential
> field of the environment and the other bodies and calculate the forces
> from it.
Well, that's an approach similiar to some CFD-models out
there. Instead of using tons of springs, some just use a limited
area for calculation with a 3D-Grid of samples. Samples affect
each other on a neighbouring basis, which I think comes very
close to being a potential field. Its a different approach, nontheless,
its rather particle-amount-independant.
Ah well. Getting off-topic, I think. ;-)
Are you using pure POV, or some C++ "plug-in"?
...
Hm. Cancel that question. "iso_csg" was mentioned somewhere.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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