Hermann Vosseler wrote:
> (a) You can use transformations in the camera definition. Set up
> your camera at the origin, then orient your camera with rotations
> and finally tanslate your camera to the location you want it.
I forget to say: of course, you have to aply the transformations
to your stereo-shift (i.e. stereo base vector) as well. Because this
has to be done manually, it is error phrone and often causes
frustration. But your macro alredy solves this problem.
Hermann
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