Is it possible to override the phong or other characteristic of a
texture from an include file? Say for instance I wanted to reduce the
default reflectivity of a polished marble texture -- could I simply:
#include "stones.inc" (at top of pov file, of course)
[...]
object { whatever texture { T_Stone8 phong 0.001 scale 0.08 } }
just as an example?
Or would I have to copy in the relevant lines from the textures.inc file
and make the modifications needed there? (And I guess re-declare the
texture with a different name to avoid confusion?)
TIA,
Mark
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