Tom Melly wrote:
> A common beginner's mistake. Try:
>
> // decrease step for higher quality
> #local Step = 20;
> intersection{
> box{0,1 translate -0.5}
> #local M = 0;
> #while(M <= 360)
> #local N = 0;
> #while(N <= 360)
> plane{x,1/2 rotate z*M rotate y*N}
> #local N = N + Step;
> #end
> #local M = M + Step;
> #end
> pigment{Red}
> }
ROTFLMAO!!!
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