PeterKetting wrote:
>
> Can anyone please explain the proper use of the inverse keyword? The POV-Ray
> helpfile doesn't realy go into detail about it and I wonder if it is the key
> to create more complex CSG objects.
difference {
object { ... }
object { ... }
}
is the same as
intersection {
object { ... }
object { ... inverse }
}
There are no CSG constructions that are impossible without 'inverse' but
it sometimes makes life much easier.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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