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I've been using/learning POV-Ray for 3
years now (so, I'm a total newbie on some
things... That'll stick to every POVer, I
guess), and it still fascinates me.
I can program algorithms and have immediate
effects visible. For over a year now I am working
on a particle system, and the SDL of POVRay
is just awesome.
The community is great, and you can always,
ALWAYS have the feeling of having achieved
something when you've finished an image.
Look at 3DS, for example. Hand on the mouse,
squish, squash, here's a car. Squish, squash, a
house.
Well, okay, it may not be that easy. But you
always get so many options, controls, whatever,
that it sometimes seems to be more luck than
skill to achieve something.
I do think that there are great artists out there
not using POV-Ray, don't get me wrong. But
the satisfaction I get is bigger, because I can
tell myself:
Aside the raytracing job, and the SDL,
everything POV-Ray spits out is my job.
Textures I averaged, finishes I experimented
with, medias I fiddled with.
You really are NOT limited when using
POV-Ray. With other programs, you need
to have a lot of skill to actually write something
that thing would understand...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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