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>
> [...]
>
> As I'm overusing the foundation made by Warp in his tesselation patch,
> the good news is that there is already such things:
>
All right, that's fine.
>
> > No matter what syntax is chosen there should be a save_file/load_file
> > possibility, maybe with different possible file formats (mesh, mesh2, pcm)
>
> that's a mesh level problem, not particular to the tesselation patch.
> You want file I/O for mesh, and there was already a macro/include file
> to do that (based on Warp extension to access the mesh structure from SDL).
I forgot there were already hooks for that in Warp's patch, it will be
slower of course, but it would fulfill the purpose.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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