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Zeger Knaepen wrote:
> No, it indeed wouldn't be a good technique to anti-alias textures and lighting,
> but isn't this thread about the anti-aliasing of the edges of objects?
> And maybe, if you combine the current technique and this technique, you get
> better results?
>
>
>>Maybe it will detect the border of a black cat in the night :-)
>>
> hmmm, true, it would indeed anti-alias in places where it's absolutely not
> necessary...
>
>
>>So, maybe the best way would be, to go on and hack povray
>>to try it out.
>>
> I'm not a programmer, I wouldn't now where to start.
without in-depth analysis (and so at a risk to tell nonsense), I
would think this rather easy, and an interesting experiment too.
As soon as I get some time, I will have a look at it.
(but at the moment, I am busy getting my stereo-pov patch ready)
Hermann
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