POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation process : Re: Tesselation process Server Time
6 Aug 2024 23:27:01 EDT (-0400)
  Re: Tesselation process  
From: Tor Olav Kristensen
Date: 18 Feb 2002 18:02:11
Message: <3C71875F.F629D17@online.no>
Christopher James Huff wrote:
> 
> In article <3C70EA64.D2E842C9@atosorigin.com>,

> 
> > I'm wondering about the possible tesselation of Pov object:
> >
> > would you expect the textures of the tesselated object to be taken in the
> > generated mesh ?
> > Or would you only expect to get the form with only the default texture ?
> > Or something else ?
> 
> I don't see a reason for an object rendered using tesselation to have a
> different texture. I'm assuming tesselation is done as an object option
> though, not as generating a new object.

I think that it would be a great pity if
a POV-patch were to perform tessellation
of an object without providing the possi-
bility to texture different copies of it
differently.


Tor Olav


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