Christopher James Huff wrote:
>
> In article <3C70EA64.D2E842C9@atosorigin.com>,
>
> > I'm wondering about the possible tesselation of Pov object:
> >
> > would you expect the textures of the tesselated object to be taken in the
> > generated mesh ?
> > Or would you only expect to get the form with only the default texture ?
> > Or something else ?
>
> I don't see a reason for an object rendered using tesselation to have a
> different texture. I'm assuming tesselation is done as an object option
> though, not as generating a new object.
I think that it would be a great pity if
a POV-patch were to perform tessellation
of an object without providing the possi-
bility to texture different copies of it
differently.
Tor Olav
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