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Florian Pesth wrote:
>
> No, it's not function-based. And I don't think, this can done with
> functions. BTW iso-surfaces seem interesting for other purposes. But I don't
> want to download Pov 3.5 again and again until it's official released. (I
> don't care about the bugs, there are so much in Windows, but I have a slow
> 56K modem).
You can use isosurface based methods for your points problem too, blobs
would also be a possible solution, see for example:
http://graphics.stanford.edu/~henrik/papers/psp/
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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