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Florian Pesth wrote:
>
> Hello all!
> I'm sure this has been done before, but not by me... ;) I'm writing a small
> C-Programm to generate some simple Meshes. I've got an Array of points,
> which is unsorted, and now I want to generate a closed Mesh. I'm just not
> sure about the algorithm to use for that. I thought that I could search for
> the nearest four points and connect them to two triangles and that would fit
> to a closed Mesh... But this doesn't seem to work (Maybe there is also a
> fault in the programm, who knows ;)). I would be interested in a working
> algorithm (not in finished macros).
This is an extremely nontrivial question and for an arbitrary point cloud
there needn't be a reasonable mesh representation.
You could try a seach fore more information:
http://www.google.com/search?q=point+cloud+mesh
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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