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Hugo wrote:
> I refuse to think any other renderer can do better than Pov
There is room for some simple quality and speed improvement in POV-Ray.
Example 1 : Brazil does "bokeh", which is the simulation of the way
highlights appear (bigger) in blurry areas, like with a real photograph.
There is a POV-Ray patch (MLPov) that implements a first draft of it,
promising.
Example 2 : Brazil (and most commercial radiosity systems) does NOT
take reflected (and refracted) rays into account when it takes radiosity
samples !!! Big speedup there, for almost no difference in result (not
a realistic difference, anyway). If anyone doubts that, I have a
set of images that proves it.
(and the two-step rendering experiences of Jaime and others are
also in favour of that).
Fabien.
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