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There's something I don't understand about rotation.
In the case of an aircraft positioned at 0,0,0(facing camera) then X,
and Z work fine, but rotate the aircraft to a right angle to the camera,
0,-90,0 and then X & Z don't rotate as expected. I understand that this
is a 360degree universe, but if that's the case then why wouldn't the
rotational angles be the same regardless of which direction the aircraft
is pointing?
What is a good solution for "dipping" the wing when rotated 0,-90,0? The
only thing I've been able to do is change the angle of the nose of the
plane with either X or Z rotation. I know there is probably a simple
answer for this but it seems to escape me.
As always thanks for any help or info,
Les
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