Minor hue variations in texture/environment/lights would enhance
the image, unless it's supposed to be b&w :) I would try LDRI
lighting. Like in this one: http://www.pp.htv.fi/kkivisal/bolt_nut.gif
Texture is mostly reflective averaged bumps dents normal.
Actually just wrapped this image around a sphere and used
area light. Works well with MegaPOV blurred reflection
and provides some variation in lighting when used with radiosity
and not so reflective objects.
http://www.pp.htv.fi/kkivisal/shop.jpg
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Kari Kivisalo
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