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Bob,
This is the file I plan to use;
Antialias=Off
Antialias_Threshold=0.1
Antialias_Depth=2
Input_File_Name=Fly.pov
Output_File_Path=C:\My Documents\PovAnimation
Initial_Frame=1
Final_Frame=50
Initial_Clock=0
Final_Clock=1
Cyclic_Animation=on
Pause_when_Done=off
Will this work?
Les
This animation will be an aircraft flying around in the scene, but so
far I haven't been able to get the object rotation values to work right.
bob h wrote:
> "Les Patterson" <les### [at] txcybercom> wrote in message
> news:3C5### [at] txcybercom...
>
>> To John and TinCanMan,
>> Thanks for the help guys. Now I just have to work out the positions for
>> the different frames.
>
>
> Hopefully you're not making it out to be more difficult than it really is,
> or barring that not thinking more can be done from the INI file than can
> actually be.
>
> The most basic way of animating in POV-Ray is fairly straightforward once
> you have a INI with the keywords for Final_Clock=Number and
> Final_Frame=Number (frames are integer) in the file (or +kfNumber and
> +kffNumber on command line). And of course a few other options possible
> too.
> The rest is all about using the 'clock' keyword in your scene file as a
> variable which is based on the number of frames (and Intitial_Clock,
> Final_Clock values if different from defaults of 0 to 1). That way all you
> do is imagine it is a changing number going from start to finish that you
> can apply to other things within the scene. You won't get differing prefix
> names, only a frame count. The prefix defaults to the scene file being
> rendered, if you only specify a path otherwise it will take the filename you
> give as Output_File_Name=. Like I am trying to clarify here, you cannot
> change that during animation unless you change the INI file prior to each
> successive render.
>
> Maybe I'm oversimplifying and going off the track of your question, just
> wanted to be sure.
>
> bob h
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