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Anton Sherwood wrote:
>
> Tor Olav:
> > > (Because there seems to be some
> > > calculations that are not calculated
> > > correctly by POV-Ray. Increasing
> > > max_gradient or accuracy did not help
> > > at all.)
>
> Slime:
> > If you defined the spiral correctly, that's because the spiral
> > never ends, the detail increases towards the poles infinitely.
> > That is, if I understood the description of the shape that I
> > read a while ago correctly.
>
> In an equiangular spiral (reverse Mercator projection of oblique
> parallels), that would happen at both poles; TOK said only one.
I don't remember what reverse Mercator projection is,
so I don't quite get what you are saying here.
But I guess that you are thinking the same as me:
That the problem should surface at the other pole as
well, because the gradients should be symmetric too.
> What's the formula?
I have posted the source to povray.text.scene-files now:
http://news.povray.org/povray.text.scene-files/21784/
news://news.povray.org/3C549C14.A9009E4%40online.no
> (Love the textures.)
I just modified one that Gilles Tran once made.
"Radiosity test #2", Aug 2000:
http://news.povray.org/search/?s=Radiosity+test+%232&b=Search
Tor Olav
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