POV-Ray : Newsgroups : povray.newusers : Weeds : Re: Weeds Server Time
4 Nov 2024 17:46:12 EST (-0500)
  Re: Weeds  
From: Les Patterson
Date: 27 Jan 2002 17:43:53
Message: <3C549F6E.3060303@txcyber.com>
Christopher,
  Thanks for all the info. Micha Riser: Author of the Weed file saw my 
post on another group and let me know where to get it.
  As for the preview mode, that's just something I would have on my wish 
list. Usually I don't have problems finding my objects but there's 
always that one file that drives me nuts....LOL
  Thanks again,
Les

Christopher James Huff wrote:

> In article <3C5### [at] txcybercom>,
>  Les Patterson <les### [at] txcybercom> wrote:
> 
> 
>> Does anyone know where to find "weed.inc"? I saw a link once on the pov 
>> site, but now I can't locate it. Any help would be appreciated.
> 
> 
> There are a few plant generation macros on this server in the 
> povray.binaries.scene-files and povray.text.scene-files groups, and you 
> could probably find something on the POV-Ray links page: 
> http://povray.org/links/
> 
> 
> 
>> Also, I'm still pretty new to PovRay(only a few months now), but I miss 
>> the "glow" support for lighting that was in earlier versions. Will this 
>> ever come back?
> 
> 
> No official version has ever supported a "glow" effect, the closest 
> thing would be halo, which has been replaced with media. You might be 
> thinking of the glow patch, which was written for an older version 
> (3.0.x?) and part of POV-AFX (atmospheric effects). I updated and 
> heavily modified that patch for MegaPOV:
> http://nathan.kopp.com/patched.htm
> However, it is very incomplete, and won't be included in POV 3.5, I 
> suggest you use media.
> 
> 
> 
>> Also-2, Has anyone ever thought of creating a "perspective 
>> overview"(thats what I would call it anyway), that would show all your 
>> objects relative to each other in the pov universe? That would greatly 
>> simplify things for us newbies who can't find our objects....LOL. This 
>> could be just a small window thats optional for use. It could just use 
>> color coded dots or something relating to objects, camera, lights, etc.
> 
> 
> It sounds like you're speaking of a preview mode...this has been 
> discussed, but would require lots of modifications and would be 
> difficult to make platform independant.


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