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Warp wrote:
> Mike Williams <mik### [at] nospamplease> wrote:
> : Is this the same as
>
> : Unsmooth smooth HF shading
> : (the shading of height-fields with abrupt changes is very ugly when
> : smooth shading is turned on)
> : http://news.povray.org/3c02ac19@news.povray.org
>
> It says:
>
> "the shading of height-fields with abrupt changes is very ugly when smooth
> shading is turned on."
>
> There are no abrupt changes in my example.
> The problem in my example seems that normals get inverted when they
> shouldn't.
If it helps some of the coders, that problem was there in 3.1. It is
not due to new code in 3.5.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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