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Christopher James Huff wrote:
>
> Not so erroneous, unless you're talking about media without a container.
> As I understand it, you can use it in meshes, but it uses the number of
> intersections it has encountered to decide whether or not it is inside.
> Meshes with holes or other "odd" formations will not render as expected,
> because they don't have defined boundaries for the media sampling.
And 'real' subsurface scattering will have the same problems with such
meshes. You simply can't expect 'odd' meshes to render correctly, in
addition other intrinsic problems like shadow line artefacts have their
influence too.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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