POV-Ray : Newsgroups : povray.binaries.images : Examples of Bump Logo =] : Re: Examples of Bump Logo =] Server Time
2 Nov 2024 01:21:36 EDT (-0400)
  Re: Examples of Bump Logo =]  
From: Ryan Mooney
Date: 19 Jan 2002 00:28:02
Message: <3C4903DB.53E07C13@earthlink.net>
Ok i figured it out... If you do not specify camera definitions to the
lens inc file it overrides the scene camera with a camera at 0,0,0 ...
now i just need to figure out how to modify the include file to work
with a regular scene file... Whew... I have some work cut out for me...
=|

Ryan Mooney wrote:

> having problems with the lens flare =[
>
> below is the scene file but when i un comment the sphere the whole
> screen goes gray except for the flare in the corner... =[
>
> i will keep looking in to it but i thought it would work without
> tweaking in a basic scene...???
>
> I like your signatures how do you get them to change like that...???
>
> Zeger Knaepen wrote:
>
> > That looks a lot better than I thought it would :)
> > I think I'll try that too one day :)
> >
> > cu!
> > --
> > ZK AKA SaD
> > http://www.povplace.be.tf
> > "Use the instrumentpanel, Luke!"
>
> //#version unofficial MegaPov 0.7;//to use various mega keywords...
>
> camera
> {
>   location  <0.0 , 2.0 ,-5.0>
>   look_at   <0.0 , 0.0 , 0.0>
>   rotate    <0.0 , 1.0 , 0.0>*0
> }
>
> light_source { <0,0,5> rgb 0.33 }
> light_source { <-2,0,-5> rgb 0.33 }
> light_source { <2,5,-5> rgb 0.33 }
>
> //CUSTOM LENS EFFECT
> #declare glow_type = 7; #declare glow_scale = <.75,.5,.75>;
> #declare rays_type = 3; #declare rays_intensity = .5;
> #declare streak_type = 0;
> //#declare custom_effect_file = "Bad.LFX"
> #declare effect_colour = <1, 2, 5>;
> #declare source_colour = <1, 1, 1,1>;
> #declare effect_location = <3.2, -3.5, 8>;
> #declare effect_scale = <1.7,1.2,1>;
> #include "LNSEFCTS.INC"
>
> //sphere { 0,1 pigment { rgb 1 } }


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