POV-Ray : Newsgroups : povray.binaries.images : Great balls of fire... : Re: Great balls of fire... Server Time
2 Nov 2024 01:18:58 EDT (-0400)
  Re: Great balls of fire...  
From: Ryan Mooney
Date: 17 Jan 2002 00:06:03
Message: <3C465BBA.69F0669F@earthlink.net>
So if i get it right the shader is a function of PovMan...??
The same as the fur...??
Its been a while for me... =] Where is povMan and is it ported to the mac...??
nice stuff... how are you adding the :zk 2000: watermark... Post process or pov
process...??? Glad to be back btw... =]

Zeger Knaepen wrote:

> one blob, one shader...
> Parse Time: 1 second
> Trace Time: 10 minutes 24 seconds
> Peak Memory Used: 241464 bytes (235.8KB)
>
> Pentium 3 450Mhz, 192MB RAM under Windows XP, GUI priority: highest, Render
priority:
> lowest
> Rendered in POVMan 0.71.4 (at a resolution of 640*480, cropped using PSP)
>
> Just another shader-test, inspired by HE Day's Christmas animation :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf
>
>  [Image]


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