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#include "colors.inc"
#declare Cam1=
camera {location <10,10,10> look_at <0,0,0>
normal {bumps .1 scale .1}
}
camera {Cam1}
sphere {<0,0,0>,3 pigment {Red}}
light_source {<20,20,20> White}
//----------------------------------
This crashes P3.5b9, under WinME, AMD XP1500+, before rendering.
If the camera is used directly, without being declared,
it works as expected.
This bug was already in 3.1 and already reported once.
Fabien.
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