POV-Ray : Newsgroups : povray.binaries.images : Unrolled : Re: Unrolled Server Time
2 Nov 2024 03:17:06 EDT (-0400)
  Re: Unrolled  
From: Tor Olav Kristensen
Date: 11 Jan 2002 05:08:22
Message: <3C3EB918.68BB6D9D@hotmail.com>
Batronyx wrote:
> 
> Here are the results of an unrolling strategy I've had in mind for awhile. I
> finally sat down and finished it. A generalized version of the scene file is in
> p.b.s-f. I didn't implement this a macro because of it's dependence on the
> camera. You really need the whole scene file.
> 
> This can be useful for several things, but primarily the results can be used as
> a background image in a paint program to help align texture details when
> cylindrically or spherically mapping objects not supporting UV-mapping. You
> could also use it to support uv-mapping 'in reverse' (so to speak) if you use it
> as a target in an image morphing package (i.e. Hijaak Morph)

This image looks very weird.

Can you explain a little bit more about
what you are doing ?

Are you "moving" around a mesh on the
surface of a cylinder and recalculating
3 coordinates relative to the 2D-surface
of the cylinder ? And thereafter regene-
rating the whole surface with these new
coordinates. ?

(Two coordinates being cylindrical co-
ordinates and a third coordinate being
the distance from the mesh surface
to the surface of the cylinder. ?)


Tor Olav


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