Batronyx wrote:
>
> Here are the results of an unrolling strategy I've had in mind for awhile. I
> finally sat down and finished it. A generalized version of the scene file is in
> p.b.s-f. I didn't implement this a macro because of it's dependence on the
> camera. You really need the whole scene file.
>
> This can be useful for several things, but primarily the results can be used as
> a background image in a paint program to help align texture details when
> cylindrically or spherically mapping objects not supporting UV-mapping. You
> could also use it to support uv-mapping 'in reverse' (so to speak) if you use it
> as a target in an image morphing package (i.e. Hijaak Morph)
This image looks very weird.
Can you explain a little bit more about
what you are doing ?
Are you "moving" around a mesh on the
surface of a cylinder and recalculating
3 coordinates relative to the 2D-surface
of the cylinder ? And thereafter regene-
rating the whole surface with these new
coordinates. ?
(Two coordinates being cylindrical co-
ordinates and a third coordinate being
the distance from the mesh surface
to the surface of the cylinder. ?)
Tor Olav
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