POV-Ray : Newsgroups : povray.binaries.images : fur : Re: fur Server Time
2 Nov 2024 03:15:30 EDT (-0400)
  Re: fur  
From: Ryan Mooney
Date: 8 Jan 2002 00:05:41
Message: <3C3A7E24.7F4D6C82@earthlink.net>
nice and simple... =]

How is the fur done... ???

Zeger Knaepen wrote:

> > Strange, I was just thinking about ways to render fur earlier today. This looks
> > pretty good.
> tnx :)
>
> > Might look better if it was combined with the anisotropic shader
> > though. Or, at least some way to get the highlights of the individual hairs
> > brighter on the parts of the object more perpendicular to the camera.
> good idea, I'll try that tomorrow!
>
> > BTW how did you do that background? I really like it.
> sky_sphere {
>  pigment {
>   wrinkles
>   scale .25
>   warp {turbulence 1}
>   color_map {
>    [0 rgb <.4,.5,.9>/3]
>    [.5 rgb <.6,.8,1>]
>    [1 rgb 1]
>   }
>   scale .75
>   warp {turbulence .5 lambda 3}
>  }
> }
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.