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Marc van den Dikkenberg wrote:
>
> On Fri, 04 Jan 2002 00:36:50 +0100, Tor Olav Kristensen
> <tor### [at] hotmailcom> wrote:
>
> >
> >A radiosity version this time.
> >
> >It took a little less than 2 hours to render on a
> >1 GHz PC. (POV-Ray v3.5 beta 9)
>...
> It looks very nice at a first glance, but I noticed something really weird:
>
> If you brighten the image, you'll see that the texture inside the the
> shadow of the object is completely different in the top & bottom part, with
> a very sharp seperation between the two sections.
>
> any idea what would be causing that?
Hmmm... - That is weird.
I have no idea what happening in that shadow area.
It seems that that the normals are not being
included in the calculations in that area.
The image was rendered with this radiosity setting:
Rad_Settings(Radiosity_OutdoorLight, on, off)
Last friday I started a rendering on my 1 GHZ work PC
of the same image, but with better radiosity settings:
Rad_Settings(Radiosity_OutdoorHQ, on, off)
Hopefully this image will not have the same errors.
Thank you for making me aware of this Marc.
Tor Olav
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