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Zeger Knaepen wrote:
> The shader for the "shell"-object could be used as only shader (so you don't need
another
> object) for far away objects, but you could see the background through it at places
where
> you shouldn't... (that's why I needed a solid object underneath it)
> Fortunately, making a "shell"-object is very easy to do when your using blobs.
Beautiful!
Can you tell how the fur was created? I've heard the term "shader"
before, but not sure what that means in this case.
Thanks,
Mark Slone
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