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// Here's the code for my variant on the 'peel' sphere ...
// peel.pov by Mike Andrews 2002-01-03
#include "functions.inc"
// +w320 +h240 +a0.3 +fn
global_settings {
max_trace_level 20
assumed_gamma 1
ambient_light 1
#if (0)
radiosity {
pretrace_start 16/image_width
pretrace_end 4/image_width
count 50
nearest_count 6
error_bound 0.25
recursion_limit 1
low_error_factor .2
gray_threshold 0.0
minimum_reuse 0.01
brightness 1
adc_bailout 0.01/2
}
#end
}
#declare BC = <7/4,7/5.5,1>^(-4);
sky_sphere {
pigment {
gradient y
colour_map {[0 color rgb 0.5*(1+BC)][1 rgb 0.5*BC]}
}
}
fog {
fog_type 2
colour rgb BC*0.3
distance 100
fog_alt 6
fog_offset -7
}
fog {
fog_type 2
colour rgb (1-BC)*0.5
distance 500
fog_alt 15
fog_offset -7
}
camera {
up y
right x*image_width/image_height
direction 3.5*z
location <-1,1.5,-10>
look_at 0
}
light_source {
0*x
color rgb 1-0.1*BC
translate 50*vnormalize(<1,2,-2>)
scale 400
}
#declare fn_Rad = function {
(1-5*abs(f_r(x,y,z)-1))
* abs(sin(2*f_th(x,y,z)+3*(f_ph(x,y,z)-pi/2)*(1+abs(f_r(x,0,z)-1))))
}
#declare fn_Peel = function {
((0.6-fn_Rad(x,y,z)) + 0.2*max(0, min(1, 1-f_r(x,0,z))))
* max(0, min(1, f_r(x,0,z)))
- 0.01*(1-100*abs(f_r(x,y,z)-1))
}
isosurface {
function { fn_Peel(x, y, z) }
max_gradient 6
accuracy 0.00002
contained_by { sphere { 0, 1.3 } }
pigment { spherical colour_map {[0 rgb 1][0.001 rgb x]} }
rotate -30*x
}
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