Ari-Matti Leppanen wrote:
> The documentations says: 6.11.11.1 "..provides a way to replace the last
> term - the constant ambient light value - with a light level which is based
> on what surfaces are nearby..".
Which is the basic principle of any radiance engine.
> By that I would say that reflections don't affect the result so it's *not
> really* equivalent.
It does. POV-Ray takes reflection of surfaces into account when taking
radiance samples. I've done a test scene to check that. IMO, we
should, at least, have an option to disable it.
Fabien.
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