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Ari-Matti Leppanen wrote:
> These aren't good looking, just testing this trick.
Is what you did *really* equivalent to bypassing the reflection in
radiance samples ?
There is one thing I'm absolutely sure of : LightScape, which renderings
are found great by most everyone, *doesn't* account reflection for it's
radiance solution calculation. In fact, due to it's algorithm, it
*can't* ! Energy transfers can't take specular reflection into account.
Also, please note it doesn't even take *textures* in account (for the
same reason), only a plain diffuse color. Finally, it doesn't render
bumps, but that's another issue.
As far as I could gather information, other radiance engines,
monte-carlo/bidirectional/photons/... based, also *don't* take specular
reflection into account.
Fabien.
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