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Christoph Hormann wrote:
> But don't forget that the mesh has to be generated somehow, this can be
> very slow too. I have actually never seen a complex scene filling
> geometry like this modelled with with a mesh with sufficient accuracy.
Accuracy of this scene, architecturally speaking, is pretty low, indeed.
CSG could give better results with more flexibility. OTOH, meshes are
very efficient in POV-Ray rendering...
Fabien.
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