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Warp wrote:
>
> Why not? The rendering time of meshes is quite independent of the number
> of triangles in it (yes, there *is* a dependency, but the rendering time of
> a mesh grows *very slowly* in relation to the number of triangles; you can
> double the number of triangles without the rendering speed slowing down almost
> at all).
But don't forget that the mesh has to be generated somehow, this can be
very slow too. I have actually never seen a complex scene filling
geometry like this modelled with with a mesh with sufficient accuracy.
>
> : One thing about your render: I think the red carpet should be removed, it
> : makes the whole front part look very red.
>
> There is a red carpet in the other images. I think it's part of the original
> model, but 3Dwin4 didn't export the color correctly (or alternatively there
> was no color information in the 3ds file). I had to set the red color myself
> for that (perhaps it's too red, but it's too late to change that).
>
I suppose it is a much darker red in most other pictures, at least none
has this strong color bleed.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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