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Warp wrote:
>
> Well, speedwise I think that meshes and imagemaps are quite ok. If that
> same scene would have made with primitives and procedural textures, the render
> time could perfectly be several hours...
>
Hours? Everything below one day is not even worth the work... ;-)
Seriously, i think a mesh that's accurate enough for a realistic render
would not be that fast either. Just have a look at the reference
photographs...
One thing about your render: I think the red carpet should be removed, it
makes the whole front part look very red.
>
> 3DWin4 did a damn good job at converting the 3ds file given in the page
> to mesh2's (with the original uv-information, of course; without that it would
> have been impossible to render the scene).
> As the 3ds file didn't have the actual imagemaps, I had to search and
> set the proper images in proper places, but that wasn't too difficult.
>
How about bump mapping of the brick structures like in some of the other
renders?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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