Warp wrote:
> The problem with focal blur aperture not being taken into account
> in camera types other than the perspective one has been fixed for
> the next 3.5 beta. I tested it with my chess scene and the result
> was so nice that I decided to post the result here. It uses the
> ultra_wide_angle camera (and of course radiosity; the pieces are
> much darker without radiosity).
Dude, check your glasses perscription ;)
Try bifocals to fix that far-away blurriness...btw, can you counter
the camera focal blur in that fashion, by putting an iored object
in the right place?
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|