POV-Ray : Newsgroups : povray.binaries.images : ultra_wide_angle focal blur (~48kbu) : Re: ultra_wide_angle focal blur (~48kbu) Server Time
19 Nov 2024 15:40:59 EST (-0500)
  Re: ultra_wide_angle focal blur (~48kbu)  
From: Timothy R  Cook
Date: 11 Dec 2001 10:30:16
Message: <3C1624A9.B11A020A@scifi-fantasy.com>
Warp wrote:
> The problem with focal blur aperture not being taken into account
> in camera types other than the perspective one has been fixed for
> the next 3.5 beta. I tested it with my chess scene and the result
> was so nice that I decided to post the result here.   It uses the
> ultra_wide_angle camera (and of course radiosity; the pieces are
> much darker without radiosity).

Dude, check your glasses perscription ;)
Try bifocals to fix that far-away blurriness...btw, can you counter
the camera focal blur in that fashion, by putting an iored object
in the right place?
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.