POV-Ray : Newsgroups : povray.binaries.images : Cobra Mk III : Re: Cobra Mk III Server Time
19 Nov 2024 15:31:14 EST (-0500)
  Re: Cobra Mk III  
From: Timothy R  Cook
Date: 8 Dec 2001 09:05:04
Message: <3C121C5A.8EC9ACF5@scifi-fantasy.com>
blessing wrote:
> Oooooo, aaaahhhhh! cool.
> me likes. what texture,color etc... did you use for the thrust
> on the back?

#declare Flow_Interior = material{  // Flow_Interior
  texture{
    pigment{color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>}
  }   
  interior{
    media{  // Flow
      samples 1,6
      variance 1.0/4.0
      ratio 0.799533
      absorption rgb <0.001, 0.958333, 0.001>
      emission rgbft <0.178571, 0.614567, 1.0, 0.989567, 0.998>
      scattering{
        1 ,  rgb <0.5, 0.5, 0.5> // isotropic scattering
      }
      density{
        granite
        turbulence 3.0
        ramp_wave
        scale  200.0
      }
    }
  }
}
...with a point light at the larger end with a fade power of 6
and fade distance of 50.  (the flare object itself is 200 units
long)

...and it isn't even what I really wanted, but, as with any
media, you find one that looks good, and use it :b
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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