POV-Ray : Newsgroups : povray.general : real world size : Re: real world size Server Time
7 Aug 2024 03:19:00 EDT (-0400)
  Re: real world size  
From: Randy Hawley
Date: 4 Dec 2001 23:29:11
Message: <3C0DA319.44745904@iquest.net>
Andrew wrote:

> > It seems like this would work, but for some reason it doesn't. If you
> make
> > a sphere with a radius of 400,000 units with an ambient value as high
> as
> > you like, and place yourself 93 million units from it, you will not be
> able
> > to see it, as you would the sun from the earth. I don't know if it is
> an
> > internal math thing in POV-Ray or what, but I know that it is ture.
> Try it.
>
> Yes, setting radius=4 and distance=930 works.  Multiply by 10 and
> repeat, and it works, all the way up to 40,000 and 9.3 million.  Then it
> just disappears.

Look at the relative size of the camera in your example scenarios.

In the first, the camera is huge in comparison to the objects (the camera is
planetary in size).

By the time you get to the last example, the scale of the camera in
relationship to the objects is now a very different matter.


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