POV-Ray : Newsgroups : povray.general : POV features : Re: POV features Server Time
7 Aug 2024 09:19:41 EDT (-0400)
  Re: POV features  
From: Francois Labreque
Date: 27 Nov 2001 19:07:46
Message: <3C0428E1.8050106@videotron.ca>
Dave Dunn wrote:

> Thorsten Froehlich wrote:
> 
> 
>>I think you misunderstood the original posters questions and/or Warps
>>answer:
>>
>>The person who asked the question did ask for a _preview_, not for an
>>_emulation_.  Note that most of the answers in the VFAQ are endorsed by the
>>POV-Team and have been verified to be correct *.
>>
>>    Thorsten
>>
>>* To be more precise, all answers that are in the official 3.5 docs.
>>
> 
> Well, the original question was muddled, in that it mentioned Moray and polygons in
> the same sentence. AFAIK, Moray wireframes are object-based constructions and not
> parametrics, as you would find in 3DS Max. Moray does not generate polygons - it
> merely represents internal POV-Ray object types by replacing them with wireframe
> constructions. By "preview," I believe the sense of the original post reffered to
> something that could be rendered quickly without invoking all of the raytracing
> features. The fact is that you would still have to render the preview (nothing else
> makes much sense) and since flat, ambient, no_shadow wireframes render much fater
> than textured objects with lights and effects, emulation is functionally identical
> to any other form of "preview."


What's wrong with setting +Q4 or +Q5 on the command line?

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.