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Dave Dunn wrote:
> Thorsten Froehlich wrote:
>
>
>>I think you misunderstood the original posters questions and/or Warps
>>answer:
>>
>>The person who asked the question did ask for a _preview_, not for an
>>_emulation_. Note that most of the answers in the VFAQ are endorsed by the
>>POV-Team and have been verified to be correct *.
>>
>> Thorsten
>>
>>* To be more precise, all answers that are in the official 3.5 docs.
>>
>
> Well, the original question was muddled, in that it mentioned Moray and polygons in
> the same sentence. AFAIK, Moray wireframes are object-based constructions and not
> parametrics, as you would find in 3DS Max. Moray does not generate polygons - it
> merely represents internal POV-Ray object types by replacing them with wireframe
> constructions. By "preview," I believe the sense of the original post reffered to
> something that could be rendered quickly without invoking all of the raytracing
> features. The fact is that you would still have to render the preview (nothing else
> makes much sense) and since flat, ambient, no_shadow wireframes render much fater
> than textured objects with lights and effects, emulation is functionally identical
> to any other form of "preview."
What's wrong with setting +Q4 or +Q5 on the command line?
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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