POV-Ray : Newsgroups : povray.binaries.images : fur (punk version 41k) : Re: fur (punk version 41k) Server Time
19 Nov 2024 18:03:14 EST (-0500)
  Re: fur (punk version 41k)  
From: Is
Date: 27 Nov 2001 15:36:13
Message: <3C03F926.7000306@yahoo.com>
That is just cool lookin...

gemelli david wrote:

> 
> the plug-in is a max plug-in used only to get the geometric datas 
> (instead of writing a conversion tool, I used a small part of antoher 
> plug-in I did).
> I'm using: vertices, normal, colors
> 
> all the computations are done in POV. I have a main macro that 
> interpolates those 3 values in an nearly homogeneous way on each 
> triangle (randomness is enabled or not by a boolean) then, for each 
> step, it calls a user defined macro with 3 parameters:
> - position of the point
> - normal vector
> - color
> in this render, I put cones at each step, I oriented them thanks to the 
> normal and I used the color to alter the length of the fur in a very 
> simple way.
> 
> I now have to create bounding slabs myself because when doing a render 
> with a large number of objects, it is the longest part of the parse 
> process.
> Does someone has advices for this objective ??
>         Thanks.
> 
>                    David Gemelli
> 
> 
> ------------------------------------------------------------------------
>


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