|
|
That is just cool lookin...
gemelli david wrote:
>
> the plug-in is a max plug-in used only to get the geometric datas
> (instead of writing a conversion tool, I used a small part of antoher
> plug-in I did).
> I'm using: vertices, normal, colors
>
> all the computations are done in POV. I have a main macro that
> interpolates those 3 values in an nearly homogeneous way on each
> triangle (randomness is enabled or not by a boolean) then, for each
> step, it calls a user defined macro with 3 parameters:
> - position of the point
> - normal vector
> - color
> in this render, I put cones at each step, I oriented them thanks to the
> normal and I used the color to alter the length of the fur in a very
> simple way.
>
> I now have to create bounding slabs myself because when doing a render
> with a large number of objects, it is the longest part of the parse
> process.
> Does someone has advices for this objective ??
> Thanks.
>
> David Gemelli
>
>
> ------------------------------------------------------------------------
>
Post a reply to this message
|
|