POV-Ray : Newsgroups : povray.general : POV features : Re: POV features Server Time
7 Aug 2024 03:25:03 EDT (-0400)
  Re: POV features  
From: Dave Dunn
Date: 27 Nov 2001 14:32:25
Message: <3C03EA32.7D971DB0@aol.com>
Thorsten Froehlich wrote:

> I think you misunderstood the original posters questions and/or Warps
> answer:
>
> The person who asked the question did ask for a _preview_, not for an
> _emulation_.  Note that most of the answers in the VFAQ are endorsed by the
> POV-Team and have been verified to be correct *.
>
>     Thorsten
>
> * To be more precise, all answers that are in the official 3.5 docs.

Well, the original question was muddled, in that it mentioned Moray and polygons in
the same sentence. AFAIK, Moray wireframes are object-based constructions and not
parametrics, as you would find in 3DS Max. Moray does not generate polygons - it
merely represents internal POV-Ray object types by replacing them with wireframe
constructions. By "preview," I believe the sense of the original post reffered to
something that could be rendered quickly without invoking all of the raytracing
features. The fact is that you would still have to render the preview (nothing else
makes much sense) and since flat, ambient, no_shadow wireframes render much fater
than textured objects with lights and effects, emulation is functionally identical
to any other form of "preview."


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